STUDIO THOMAS KUHN

studio@thomaskuhn.art

Instagram @thomaskuhn
LinkedIn 

+33 769320695 (PARIS)
+49 1622060288 (BERLIN)

CREATIVE DIRECTOR OF @floathouse.studio


Let’s build something sharp, strange, and unforgettable.


Selected Clients
Miu Miu, Keinemusik, WhomadeWho,
Sandro Paris, Philipp Plein, Volkswagen, Tinder, Mozilla, Telekom, Electronic Beats, Public Possession, Mschf, Acronym, Sony Music


Bio  Thomas Kuhn is a creative director and experience designer working at the intersection of fashion campaigns, spatial experiences, and interactive visual systems.

His practice blends cinematic storytelling, mixed-media art direction, and digital experience design, building visual worlds that move fluidly between screen, space, and performance



Global fashion + music campaign production

Founder of Floathouse Studio, producing spatial, cultural, and multimedia formats

Interactive experience design (motion systems, real-time visual tools, prototypes)

    

   -> FLOATHOUSE STUDIO
The Emotional Perception Study
Ceative Systems Design & Visual Interaction Concept




Concept
We never look at the same image the same way.

A moving image is never neutral. Even without narrative context, viewers instantly decide how to feel - but those decisions are subconscious, biased, and unstable.

This project examines how humans reconstruct reality from incomplete information.

I built a small system to measure how people project emotion, memory, and personal narrative onto ambiguous visual scenes.



I interviewed 50 people showing them five selected scenes, based on the semantic differential, a research tool by psychologist Charles Osgood that measures how people position a stimulus between opposing meanings.

Participants were asked to locate it along paired emotional axes: tranquil vs. unsettling, familiar vs. bizarre, calming vs. frightening.



Key Learnings

1. Interpretation collapses when social context disappears.
2. Two types of surrealism emerged: affective and perceptual. 
3. Stillness is more disturbing than movement.
5. People rated the narrative they imagined, not the image they saw.


This experiment shows that emotional perception can be mapped, compared, and made visible. Ambiguity doesn’t blur interpretation; it exposes the mechanics of how people construct meaning.

The system demonstrates a method for analyzing affect, narrative projection, and perceptual drift — a direction I aim to develop further across interface design, creative research, and computational storytelling.






© STUDIO THOMAS KUHN 2026