STUDIO THOMAS KUHN

studio@thomaskuhn.art

Instagram @thomaskuhn
LinkedIn 

+33 769320695 (PARIS)
+49 1622060288 (BERLIN)

CREATIVE DIRECTOR OF @floathouse.studio


Let’s build something sharp, strange, and unforgettable.



Selected Clients
Miu Miu, Keinemusik, WhomadeWho,
Sandro Paris, Philipp Plein, Volkswagen, Tinder, Mozilla, Telekom, Electronic Beats, Public Possession, Mschf, Acronym, Sony Music


Bio  Thomas Kuhn is a creative director and experience designer working at the intersection of fashion campaigns, spatial experiences, and interactive visual systems.

His practice blends cinematic storytelling, mixed-media art direction, and digital experience design, building visual worlds that move fluidly between screen, space, and performance



Global fashion + music campaign production

Founder of Floathouse Studio, producing spatial, cultural, and multimedia formats

Interactive experience design (motion systems, real-time visual tools, prototypes)

    

   -> FLOATHOUSE STUDIO
Until We Rise — A Synthetic Memory
Reconstructing an Impossible Climb

Creative Direction, AI Production,  Synthetic Cinematography

A study of how emerging tools can fabricate myth
Until We Rise is a speculative short film that reconstructs an impossible documentary: a nocturnal ascent of the Milan Duomo, visualized through story and memory 




Concept
How do you visualize something real that can never be shown?

“Until We Rise” began with a problem:
Fede and Marco, part of a notorious Milanese parkour crew, once climbed the Milan Cathedral. The story is legendary.
But any footage would mean prison sentences, so the moment lives only in retellings, suspended between reality and silence.

In a culture that demands visual proof to believe anything, I wanted to explore a different idea:
Can AI reconstruct a memory that exists only through motion, testimony, and embodied experience?

I collected their stories, studied their motion, and analyzed fragments of MiniDV footage from their everyday parkour practice.
These gestures, angles, hesitations, and bursts of speed became the blueprint for a synthetic reconstruction of the climb:
not a reenactment, but a visual artifact of something that happened and didn’t happen.





Using environmental mapping and AI-driven visual workflows, I rebuilt movement, environment, access points and roof pathways described by the crew.

The resulting sequences blend seamlessly with MiniDV material, facial features, texture, and movement so accurate that, surprisingly, viewers could not distinguish the synthetic from the real without context.


Freepik Nodes System for character consistancy and scene continuity
Motion-Tracking & Spatial Reconstruction Pass
Rebuilding the Duomo geometry using multi-point tracking for synthetic movement alignment.




This work became a study in how technology can visualize untold stories —
not as fiction, but as a new form of memory.

AI here is not a trick.
It is a tool to restore the unrecordable:
a way to give image to moments that are too dangerous, too invisible, or too ephemeral to be documented.





Tools & Workflow



  • Photography & MiniDV Capture — motion studies, environmental texture, analog reference material

  • Public Access Data — spatial research, architectural reconstruction, entry-point mapping

  • VEO Flow 3 — synthetic motion generation, environment reconstruction

  • Higgsfield — character consistency, facial motion realism, movement extrapolation

  • Nano Banana Pro — dynamic shot iteration, stylized noise patterns, VHS degradation simulation

  • Freepik Node Space — compositing modules, multi-pass refinements

  • After Effects — final assembly, timing, micro-motion, color logic







© CARGO TEST 2027